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//
//  AppDelegate.m
//  Juick
//
//  Created by Vitaly Takmazov on 26.10.13.
//  Copyright (c) 2013 com.juick. All rights reserved.
//

#import "AppDelegate.h"
#import "MessagesViewController.h"
#import "RevealPanelViewController.h"
#import "SWRevealViewController.h"
#import "LoginViewController.h"

#import "ColorScheme.h"
#import "Message.h"

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    // style the navigation bar
    if (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_6_1) {
        [[UINavigationBar appearance] setBarTintColor:[ColorScheme navbarBackground]];
        [[UINavigationBar appearance] setTintColor:[ColorScheme navbarFont]];
        [[UINavigationBar appearance] setTitleTextAttributes:@{NSForegroundColorAttributeName: [ColorScheme navbarFont]}];
    }    
    
    // make the status bar white
    [UIApplication sharedApplication].statusBarStyle = UIStatusBarStyleLightContent;
    
    AFNetworkActivityIndicatorManager.sharedManager.enabled = YES;
    
    NSURL *baseURL = [NSURL URLWithString:@"https://api.juick.com"];
    AFHTTPClient* client = [[AFHTTPClient alloc] initWithBaseURL:baseURL];
    RKObjectManager *objectManager = [[RKObjectManager alloc] initWithHTTPClient:client];
    [RKObjectManager setSharedManager:objectManager];
    
    MessagesViewController *messages = [[MessagesViewController alloc] init];
    RevealPanelViewController *rear = [[RevealPanelViewController alloc] init];
    
    UINavigationController *main = [[UINavigationController alloc] initWithRootViewController:messages];
    UINavigationController *rearNav = [[UINavigationController alloc] initWithRootViewController:rear];
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
        SWRevealViewController *reveal = [[SWRevealViewController alloc] initWithRearViewController:rearNav frontViewController:main];
        self.viewController = reveal;
        [messages.navigationController.navigationBar addGestureRecognizer:reveal.panGestureRecognizer];
        UIBarButtonItem *revealButtonItem = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"reveal-icon.png"]
                                                                             style:UIBarButtonItemStyleBordered target:reveal action:@selector(revealToggle:)];
        messages.navigationItem.leftBarButtonItem = revealButtonItem;
        UIBarButtonItem *compose = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCompose
                                                                                 target:messages action:@selector(composePressed)];
        messages.navigationItem.rightBarButtonItem = compose;
    } else {
        UISplitViewController *split = [[UISplitViewController alloc] init];
        split.viewControllers = [NSArray arrayWithObjects:rearNav, main, nil];
        split.delegate = messages;
        self.viewController = split;
    }
    if ([User isAuthenticated]) {
        [User checkIsValid:^(BOOL success) {
            if (success) {
                [messages loadFromPath:[Message feedUrl] withParams:nil withTitle:@"My feed"];
            } else {
                [User throwUnableToLogin];
            }
        }];
        
    } else {
        [messages loadFromPath:[Message messagesUrl] withParams:nil withTitle:@"Discover"];
    }
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.window.rootViewController = self.viewController;
    [self.window makeKeyAndVisible];
    
    return YES;
}
							
- (void)applicationWillResignActive:(UIApplication *)application
{
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end